feat: add bun-fullstack agent and update skills
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.agent/skills/tech-stack/solid-development/SKILL.md
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.agent/skills/tech-stack/solid-development/SKILL.md
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---
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name: solid-development
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description: SolidJS patterns, reactivity model, and best practices. Use when writing Solid components, reviewing Solid code, or debugging Solid issues.
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---
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# Solid Development
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Fine-grained reactivity patterns for SolidJS.
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## Instructions
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SolidJS is NOT React. The mental model is fundamentally different:
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| React | SolidJS |
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|-------|---------|
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| Components re-run on state change | Components run **once** |
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| Virtual DOM diffing | Direct DOM updates |
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| Hooks with dependency arrays | Automatic dependency tracking |
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| `useState` returns value | `createSignal` returns getter function |
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### 1. Signals — Reactive Primitives
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Signals are getter/setter pairs that track dependencies automatically:
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```jsx
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import { createSignal } from "solid-js";
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function Counter() {
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const [count, setCount] = createSignal(0);
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// ^ getter (function!) ^ setter
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return (
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<button onClick={() => setCount(c => c + 1)}>
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Count: {count()} {/* Call the getter! */}
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</button>
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);
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}
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```
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**Rules:**
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- Always call the getter: `count()` not `count`
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- The component function runs once — only the reactive parts update
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- Signals accessed in JSX are automatically tracked
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### 2. Effects — Side Effects
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Effects run when their tracked signals change:
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```jsx
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import { createSignal, createEffect } from "solid-js";
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function Logger() {
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const [count, setCount] = createSignal(0);
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// ✅ Tracked — runs when count changes
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createEffect(() => {
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console.log("Count is:", count());
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});
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// ❌ NOT tracked — runs once at setup
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console.log("Initial:", count());
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return <button onClick={() => setCount(c => c + 1)}>Increment</button>;
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}
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```
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**Key insight:** Only signals accessed *inside* the effect are tracked.
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### 3. Memos — Derived Values
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Cache expensive computations:
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```jsx
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import { createSignal, createMemo } from "solid-js";
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function FilteredList() {
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const [items, setItems] = createSignal([]);
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const [filter, setFilter] = createSignal("");
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// Only recomputes when items or filter change
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const filtered = createMemo(() =>
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items().filter(item => item.includes(filter()))
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);
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return <For each={filtered()}>{item => <div>{item}</div>}</For>;
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}
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```
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### 4. Props — Don't Destructure!
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**Critical:** Destructuring props breaks reactivity.
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```jsx
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// ❌ BROKEN — loses reactivity
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function Greeting({ name }) {
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return <h1>Hello {name}</h1>;
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}
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// ❌ ALSO BROKEN
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function Greeting(props) {
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const { name } = props;
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return <h1>Hello {name}</h1>;
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}
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// ✅ CORRECT — maintains reactivity
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function Greeting(props) {
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return <h1>Hello {props.name}</h1>;
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}
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```
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**For defaults, use `mergeProps`:**
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```jsx
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import { mergeProps } from "solid-js";
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function Button(props) {
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const merged = mergeProps({ variant: "primary" }, props);
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return <button class={merged.variant}>{merged.children}</button>;
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}
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```
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**For splitting props, use `splitProps`:**
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```jsx
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import { splitProps } from "solid-js";
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function Input(props) {
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const [local, inputProps] = splitProps(props, ["label"]);
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return (
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<label>
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{local.label}
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<input {...inputProps} />
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</label>
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);
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}
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```
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### 5. Control Flow Components
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Don't use JS control flow in JSX — use Solid's components:
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**Conditionals with `<Show>`:**
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```jsx
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import { Show } from "solid-js";
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<Show when={isLoggedIn()} fallback={<Login />}>
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<Dashboard />
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</Show>
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```
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**Multiple conditions with `<Switch>`/`<Match>`:**
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```jsx
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import { Switch, Match } from "solid-js";
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<Switch>
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<Match when={status() === "loading"}>Loading...</Match>
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<Match when={status() === "error"}>Error!</Match>
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<Match when={status() === "success"}><Data /></Match>
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</Switch>
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```
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**Lists with `<For>`:**
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```jsx
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import { For } from "solid-js";
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<For each={items()}>
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{(item, index) => <li>{index()}: {item.name}</li>}
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</For>
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```
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**`<For>` vs `<Index>`:**
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| Use | When |
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|-----|------|
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| `<For>` | List order/length changes (general case) |
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| `<Index>` | Fixed positions, content changes (performance optimization) |
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With `<Index>`, `item` is a signal: `{(item, i) => <div>{item().name}</div>}`
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### 6. Stores — Complex State
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Use stores for nested objects and shared state:
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```jsx
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import { createStore } from "solid-js/store";
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function TodoApp() {
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const [state, setState] = createStore({
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todos: [],
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filter: "all"
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});
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const addTodo = (text) => {
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setState("todos", todos => [...todos, { text, done: false }]);
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};
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const toggleTodo = (index) => {
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setState("todos", index, "done", done => !done);
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};
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return (/* ... */);
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}
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```
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**When to use:**
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- Signals: Simple values, local state
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- Stores: Objects, arrays, shared state, nested data
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### 7. Data Fetching with Resources
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```jsx
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import { createResource, Suspense } from "solid-js";
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function UserProfile(props) {
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const [user] = createResource(() => props.userId, fetchUser);
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return (
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<Suspense fallback={<Loading />}>
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<Show when={user()} fallback={<NotFound />}>
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<Profile user={user()} />
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</Show>
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</Suspense>
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);
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}
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```
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**Resource properties:**
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- `user()` — the data (or undefined)
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- `user.loading` — boolean
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- `user.error` — error if failed
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- `user.latest` — last successful value
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### 8. Context for Shared State
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```jsx
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import { createContext, useContext } from "solid-js";
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import { createStore } from "solid-js/store";
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const AppContext = createContext();
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function AppProvider(props) {
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const [state, setState] = createStore({ user: null, theme: "light" });
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return (
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<AppContext.Provider value={[state, setState]}>
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{props.children}
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</AppContext.Provider>
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);
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}
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function useApp() {
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return useContext(AppContext);
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}
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```
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## Common Mistakes
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| Mistake | Problem | Fix |
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|---------|---------|-----|
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| `const { name } = props` | Breaks reactivity | Access `props.name` directly |
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| `count` instead of `count()` | Gets function, not value | Call the signal getter |
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| `console.log(count())` outside effect | Only runs once | Put in `createEffect` |
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| Using `.map()` for lists | No keyed updates | Use `<For>` component |
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| Ternary in JSX for conditionals | Works but less efficient | Use `<Show>` component |
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| Multiple signals for related data | Verbose, hard to manage | Use `createStore` |
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## Examples
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### Complete Component Pattern
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```jsx
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import { createSignal, createMemo, createEffect, Show, For } from "solid-js";
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function TaskList(props) {
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const [filter, setFilter] = createSignal("all");
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// Derived state
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const filteredTasks = createMemo(() => {
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const f = filter();
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if (f === "all") return props.tasks;
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return props.tasks.filter(t => (f === "done" ? t.done : !t.done));
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});
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// Side effect
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createEffect(() => {
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console.log(`Showing ${filteredTasks().length} tasks`);
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});
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return (
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<div>
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<select onChange={e => setFilter(e.target.value)}>
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<option value="all">All</option>
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<option value="done">Done</option>
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<option value="pending">Pending</option>
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</select>
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<Show when={filteredTasks().length > 0} fallback={<p>No tasks</p>}>
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<ul>
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<For each={filteredTasks()}>
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{task => (
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<li classList={{ done: task.done }}>
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{task.text}
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</li>
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)}
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</For>
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</ul>
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</Show>
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</div>
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);
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}
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```
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